decisions = {	
	ransom_all = {
		potential = {
			ai = no
			#is_ruler = yes	
			NOT = { has_character_modifier = ransom_timer }	
			any_courtier = {
				OR = {
					is_ruler = yes
					NOT = { liege = { character = ROOT } }
				}	
				prisoner = yes
				host = { character = ROOT }
				#host = { character = FROM } #, , FROM   decisions,   targetted_decisions??  
			}
		}
			
		allow = {
			any_courtier = { # ,     .
				OR = {
					is_ruler = yes
					liege = { NOT = { character = ROOT } }
				}	
				prisoner = yes
				host = { character = ROOT }
				#host = { character = FROM } #, , FROM   decisions,   targetted_decisions??  
			}
		}
			
		effect = {
			any_courtier = {
				limit = {
					prisoner = yes
					OR = {
						is_ruler = yes
						NOT = { liege = { character = ROOT } }
					}
				}
				character_event = { id = ransom.0 days = 2 tooltip = ransom_all_tooltip }
			}		
			add_character_modifier = { modifier = ransom_timer duration = 5 }
		}
			
		ai_will_do = {
			factor = 0
		}
	}		
}